


Where the game especially feels different though is the fact that it’s much more of a free-form game this time out. You also level Nick up more like a role-playing game, with a broad set of attributes and specialties that you can spend points on. Nick doesn’t need a workbench to build things–he carries a blowtorch with him so he can build combo weapons on the go, not to mention combo vehicles.

Once the prologue is done though, and Nick is out wandering the city, things quickly change from what we’ve come to expect. Starting out, things are also very similar to the previous titles in the franchise: Nick is fairly weak to start out, he needs to be levelled up to do much damage, and the weapons are all very familiar, for the most part. So far, I’ve barely clocked much time on Dead Rising 3, because I only got my new Xbox One two weeks ago, but it’s not hard to spot what’s different about the game.įrom the beginning, the stakes are not exactly high for our hero, Nick Ramos, but it’s easy to make him into a hero of sorts once you kill a few bad guys and level a few thousand zombies on the streets of the Los Angeles-esque Los Perdidos, California. Dead Rising 3 is an obvious sequel to its predecessors–at least it is on the surface of the gameplay–but once you start playing the game, it becomes obvious that Capcom Vancouver has reworked Dead Rising 3 massively, and it makes for a very different game, with brand new challenges and highlights along the way.
